Box Wireframe
Wireframe cube using MeshBasicMaterial.
What this code does
- MeshBasicMaterial: simplest material type that doesn't require lighting.
- Wireframe Mode: wireframe: true renders only the edges of triangles.
- BoxGeometry: creates a cube with 12 triangles (2 per face).
- Animation: dual-axis rotation shows wireframe structure from all angles.
- Debug Tool: wireframe mode is excellent for understanding mesh topology.
JavaScript (plain)
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000)
camera.position.z = 3
const renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setSize(width, height)
document.querySelector('#app').appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial({ color: 0x9bdc6e, wireframe: true })
)
scene.add(mesh)
function animate() {
requestAnimationFrame(animate)
mesh.rotation.x += 0.01
mesh.rotation.y += 0.01
controls.update()
renderer.render(scene, camera)
}
animate()