Three.js Materials and PBR Documentation
This page covers the practical differences between core material models, how lighting affects them, and how to choose the right material for style and performance.
Core Concepts
Materials control how geometry responds to light and texture data. In physically based workflows, MeshStandardMaterial is generally the most robust option for consistent results across lighting environments.
const material = new THREE.MeshStandardMaterial({
map: albedo,
roughnessMap: roughness,
metalnessMap: metalness,
normalMap: normal
})
Best Practices
- Keep scene setup, update loop, and cleanup code isolated for maintainability.
- Prefer deterministic data flow and avoid hidden side effects in frame updates.
- Profile changes on mobile-class hardware before shipping.
- Document control schemes and provide readable non-canvas text context for SEO.