Iridescence Thin-Film Materials (r183 roadmap)
Interactive `MeshPhysicalMaterial` lab that showcases angle-dependent thin-film color shifts with iridescence IOR and thickness controls.
Key topics: three.js iridescence, thin film, meshphysicalmaterial, pbr shading, r183
Game Over
What this code does
- Thin-Film Shading: demonstrates `MeshPhysicalMaterial.iridescence` for angle-dependent spectral color response.
- IOR Controls: `iridescenceIOR` tuning changes how strongly hues separate across view angles.
- Thickness Range: nanometer-scale `iridescenceThicknessRange` values shift the visible interference palette.
- Preset Workflow: includes practical looks (soap bubble, titanium oxide, oil slick, coated glass) for fast exploration.
- Multi-Angle Layout: four synchronized spheres make view-angle differences clear without constant camera movement.
- Production Relevance: useful for coatings, films, and stylized materials requiring controlled interference highlights.
Related Demos
Continue Learning
JavaScript Implementation
import * as THREE from 'three'
const film = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
iridescence: 1,
iridescenceIOR: 1.45,
iridescenceThicknessRange: [120, 900],
roughness: 0.2,
metalness: 0.25
})
scene.environment = envMap
scene.add(new THREE.Mesh(new THREE.SphereGeometry(1, 64, 64), film))